Attribute Point

Attribute Points are numerical designations of a character's "attributes," or physical and mental capabilities. At System Start, the System is believed to have determined everyone's starting Attribute Points based on their pre-System abilities.

The System appears to use - at least for the characters we encounter - a ranking system very similar to classic role-playing games, wherein each of the following Attributes has a ranking:


 * 1) Strength
 * 2) Constitution
 * 3) Dexterity
 * 4) Intelligence
 * 5) Wisdom
 * 6) Charisma

On the scale the system uses, ten appears to be roughly human average, with anything below a five indicating serious ability deficits, and anything above a fifteen approaching pre-System human limits. 20, therefore, is the limit of pre-System human achievement. Of course, that was pre-System: multiple characters are seen to have achieved one or more Attributes over 20 by various means, which makes them literally superhuman in pre-System terms, even without actually using System abilities such as Class Skills or Special Skills.

Attribute Points affect a character's ability to do certain things successfully: Danielle's Dexterity of 23 enables her, with no training, to perform a tumbling routine which leaves the onlookers stunned. Some Attribute Points also affect secondary Attributes such as HP, MP, and SP, although the relationships are not entirely clear.